Krritas

Catfolk Gunslinger Raised by Elves

Description:

Krritas
Male catfolk gunslinger (pistolero) 3 (Pathfinder RPG Advanced Race Guide 90, Pathfinder RPG Ultimate Combat 9, 51)
CG Medium humanoid (catfolk)
Hero Points 3
Init +9; Senses scent; Perception +10


Defense

AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 29 (3d10+7)
Fort +5, Ref +8, Will +4
Defensive Abilities nimble +1

Offense

Speed 30 ft. (20 ft. in armor)
Ranged bess (revolver) +8/+8 (1d8+1/×4)
Special Attacks deeds (gunslinger initiative, gunslinger’s dodge, pistol-whip, quick clear, utility shot, up close and deadly), grit (2)

Statistics

Str 7, Dex 20, Con 14, Int 11, Wis 14, Cha 9
Base Atk +3; CMB +1; CMD 17
Feats GunsmithingUC, Point-blank Shot, Rapid Shot
Traits adopted, indomitable faith, killer, warrior of old
Skills Acrobatics +8 (+4 to jump), Climb +0, Craft (alchemy) +6, Perception +10, Stealth +7, Survival +4; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common
SQ cat’s luck, gunsmith, hedonistic, hero points, sprinter
Other Gear leather armor, bess (revolver), dagger, metal cartridge (50), metal cartridge (20), pistol, revolver, rifle, backpack, 3,140 gp

Tracked Resources

Cat’s Luck (1/day) (Ex) – 0/1
Dagger – 0/1
Grit Pool (2/day) – 0/2
Metal cartridge – 0/50
Metal cartridge – 0/20

Special Abilities

Cat’s Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Killer Add weapon’s critical modifier to its critical bonus damage.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.

Krritas #2
Male catfolk gunslinger (pistolero) 4 (Pathfinder RPG Advanced Race Guide 90, Pathfinder RPG Ultimate Combat 9, 51)
CG Medium humanoid (catfolk)
Hero Points 3
Init +9; Senses scent; Perception +11

Defense

AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 40 (4d10+12)
Fort +6, Ref +9, Will +4
Defensive Abilities nimble +1

Offense

Speed 30 ft. (20 ft. in armor)
Ranged bess (revolver) +9/+9 (1d8+1/×4), revolver +8/+8 (1d8+1/×4)
Special Attacks deeds (gunslinger initiative, gunslinger’s dodge, pistol-whip, quick clear, utility shot, up close and deadly), grit (2)

Statistics

Str 7, Dex 20, Con 14, Int 11, Wis 15, Cha 9
Base Atk +4; CMB +2; CMD 18
Feats GunsmithingUC, Point-blank Shot, Rapid Reload, Rapid Shot
Traits adopted, indomitable faith, killer, warrior of old
Skills Acrobatics +8 (+4 to jump), Climb +0, Craft (alchemy) +7, Perception +11, Stealth +7, Survival +4; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common
SQ cat’s luck, gunsmith, hedonistic, hero points, sprinter
Other Gear leather armor, bess (revolver), dagger, metal cartridge (50), metal cartridge (20), pistol, revolver, rifle, backpack, 3,140 gp

Tracked Resources

Cat’s Luck (1/day) (Ex) – 0/1
Dagger – 0/1
Grit Pool (2/day) – 0/2
Metal cartridge – 0/50
Metal cartridge – 0/20

Special Abilities

Cat’s Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Killer Add weapon’s critical modifier to its critical bonus damage.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.

Bio:

Krritas

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