NAGA Space Pathfinder
<head><title>Trig Pai – created with Hero Lab®</title>
Female dwarf alchemist 3 (Pathfinder RPG Advanced Player’s Guide 26)
LG Medium humanoid (dwarf)
Hero Points 1
Init 3 armor, 3)
Fort 4, Will 1/19-20) or
unarmed strike 1 nonlethal)
Ranged bomb 3 Fire) or
revolver 3 fire, DC 14), hatred
Alchemist Extracts Prepared (CL 3rd; concentration 2; CMB 10 to assess nonmagical metals or gemstones), Craft (alchemy) 13 to create alchemical items), Fly -1, Heal 9 to notice unusual stonework), Profession (brewer) 2 Appraise to assess nonmagical metals or gemstones, 4/-2, 3 (6/day, DC 14) (Su) – 0/6
Candlerod – 0/1
Dagger – 0/1
Drow poison – 0/2
Dwarven trail rations – 0/14
Firearm bullet – 0/50
Firearm bullet – 0/20
Fuse grenade – 0/1
Mead (per gallon) – 0/1
Pitted bullet – 0/5
Potion of cure light wounds – 0/9
Potion of endure elements – 0/4
Potion of enlarge person – 0/2
Tindertwig – 0/3
Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add 3 (6/day, DC 14) (Su) Thrown Splash Weapon deals 2d6+3 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Infusion When created an extract can be used by anyone, but takes up a slot until used.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 30 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Potion of endure elements Add this item to create a potion of a chosen spell.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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